/* 自動生成: tools/build_char_rig.py KEI（手で編集しない）。KEI = 参照シートから切り出した画像パーツ式。 */
.rig[data-m=KEI] .hb,.rig[data-m=KEI] .hr,.rig[data-m=KEI] .fc{display:none}
.rig[data-m=KEI] .head{left:-9.13px;top:-11.93px;width:62.25px;height:45.77px;border-radius:0;box-shadow:none;background:url(../assets/characters/kei/faces/neutral.png) 0 0/100% 100% no-repeat;transform-origin:50% 96%;z-index:6}
.rig[data-m=KEI] .head::before,.rig[data-m=KEI] .head::after{display:none}
.rig[data-m=KEI] .torso{left:15.79px;top:29.89px;width:12.74px;height:15.52px;border-radius:0;box-shadow:none;background:url(../assets/characters/kei/body/torso.png) 0 0/100% 100% no-repeat;z-index:4}
.rig[data-m=KEI] .torso::before{display:none}
.rig[data-m=KEI] .pv{display:block;left:14.29px;top:44.02px;width:16.27px;height:5.14px;background:url(../assets/characters/kei/body/pelvis.png) 0 0/100% 100% no-repeat;z-index:2}
.rig[data-m=KEI] .arm.l{left:12.47px;top:31.71px;width:4.92px;height:8.46px;border-radius:0;box-shadow:none;background:none;transform-origin:2.46px 2.25px;z-index:3}
.rig[data-m=KEI] .arm.l::after{display:none}
.rig[data-m=KEI] .arm.l .ua{display:block;left:0;top:0;width:100%;height:100%;background:url(../assets/characters/kei/arms/upper_arm_left.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .arm.l .fa{display:block;left:0.00px;top:7.71px;width:5.03px;height:4.17px;background:url(../assets/characters/kei/arms/forearm_left.png) 0 0/100% 100% no-repeat;transform-origin:2.52px 0.32px;rotate:var(--elb,0deg);transition:rotate .2s}
.rig[data-m=KEI] .arm.l .hd{display:block;left:0.43px;top:3.43px;width:5.25px;height:4.07px;background:url(../assets/characters/kei/arms/hand_left.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .arm.l::before{left:-0.95px;top:9.17px;bottom:auto;z-index:6}
.rig[data-m=KEI] .arm.r{left:26.60px;top:31.39px;width:5.89px;height:8.78px;border-radius:0;box-shadow:none;background:none;transform-origin:2.94px 2.57px;z-index:3}
.rig[data-m=KEI] .arm.r::after{display:none}
.rig[data-m=KEI] .arm.r .ua{display:block;left:0;top:0;width:100%;height:100%;background:url(../assets/characters/kei/arms/upper_arm_right.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .arm.r .fa{display:block;left:-0.11px;top:8.03px;width:6.10px;height:4.17px;background:url(../assets/characters/kei/arms/forearm_right.png) 0 0/100% 100% no-repeat;transform-origin:3.05px 0.32px;rotate:var(--elb,0deg);transition:rotate .2s}
.rig[data-m=KEI] .arm.r .hd{display:block;left:-0.54px;top:3.43px;width:6.32px;height:4.07px;background:url(../assets/characters/kei/arms/hand_right.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .arm.r::before{left:-1.48px;top:9.49px;bottom:auto;z-index:6}
.rig[data-m=KEI]:not([data-pose=idle]):not([data-pose=walk]):not([data-pose=sit]) .arm{z-index:5}
.rig[data-m=KEI][data-pose=eat] .arm.r,.rig[data-m=KEI][data-pose=phone] .arm.r{--elb:-38deg}
.rig[data-m=KEI][data-pose=sing] .arm.r,.rig[data-m=KEI][data-pose=talk] .arm.r,.rig[data-m=KEI][data-pose=laugh] .arm.r{--elb:-22deg}
.rig[data-m=KEI][data-pose=sit] .arm,.rig[data-m=KEI][data-pose=tv] .arm,.rig[data-m=KEI][data-pose=game] .arm{--elb:14deg}
.rig[data-m=KEI][data-pose=sit] .arm.l,.rig[data-m=KEI][data-pose=tv] .arm.l,.rig[data-m=KEI][data-pose=game] .arm.l{--elb:-14deg}
.rig[data-m=KEI][data-idle=pocket] .p-idle .arm{scale:1 1}
.rig[data-m=KEI][data-idle=pocket] .p-idle .arm.l{--elb:-30deg}.rig[data-m=KEI][data-idle=pocket] .p-idle .arm.r{--elb:30deg}
.rig[data-m=KEI][data-idle=fold] .p-idle .arm.l{--elb:55deg}.rig[data-m=KEI][data-idle=fold] .p-idle .arm.r{--elb:-55deg}
.rig[data-m=KEI]:is([data-idle=phone],[data-idle=yawn]) .p-idle .arm.r{--elb:-70deg}
.rig[data-m=KEI][data-idle=pat] .p-idle .arm.l{--elb:30deg}.rig[data-m=KEI][data-idle=pat] .p-idle .arm.r{--elb:-30deg}
.rig[data-m=KEI]:is([data-react=trouble] .p-talk .arm.r,.p-cry .arm.r){--elb:-70deg}
.rig[data-m=KEI][data-wake=mozo] .p-wake .arm.r{--elb:-60deg}
.rig[data-m=KEI]:is([data-pose=sit],[data-pose=tv],[data-pose=game],[data-pose=phone]) .leg{scale:1 .8}
.rig[data-m=KEI] .leg.l{left:14.08px;top:48.19px;width:8.03px;height:6.64px;border-radius:0;background:url(../assets/characters/kei/legs/thigh_left.png) 0 0/100% 100% no-repeat;transform-origin:50% 12%;z-index:1}
.rig[data-m=KEI] .leg.l .sn{display:block;left:-0.86px;top:5.89px;width:8.03px;height:5.35px;background:url(../assets/characters/kei/legs/shin_left.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .leg.l b{left:-1.39px;top:10.49px;bottom:auto;width:7.17px;height:3.43px;border-radius:0;box-shadow:none;background:url(../assets/characters/kei/legs/foot_left.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .leg.r{left:22.11px;top:48.19px;width:8.35px;height:6.64px;border-radius:0;background:url(../assets/characters/kei/legs/thigh_right.png) 0 0/100% 100% no-repeat;transform-origin:50% 12%;z-index:1}
.rig[data-m=KEI] .leg.r .sn{display:block;left:1.28px;top:5.89px;width:7.92px;height:5.35px;background:url(../assets/characters/kei/legs/shin_right.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .leg.r b{left:2.46px;top:10.49px;bottom:auto;width:7.17px;height:3.43px;border-radius:0;box-shadow:none;background:url(../assets/characters/kei/legs/foot_right.png) 0 0/100% 100% no-repeat}
.rig[data-m=KEI] .sh{left:10.00px;bottom:-3px;width:24px}
